Overview[edit | edit source]
Abyss Hall is a dangerous permanent dungeon. Players can challenge this dungeon and try to reach the furthest floor. You are rewarded Gacha Ticket almost every floor once, making this a very nice way to get equipments when you're up to the task.
A boss will appear on every 5th floor, defeating them will also earn you a "Proof of Floor # Abyss Hall Cleared!" Title for bragging rights.
Floor Bosses[edit | edit source]
|◆ Crimson Knight ◆
|◆ Mythril Shell ◆|
|Undead Type||Aquatic Type|
|Floor 5||34104 HP||Floor 10||58680 HP|
|◆ Storm Majin ◆
|◆ Dark Ogres ◆|
|Inorganic Type||Humanoid Type|
|Floor 15||56595 HP||Floor 20||#1 44074 HP / #2 44074 HP|
|◆ Wesel Horn ◆
|◆ Young Ice Worm ◆|
|Demon Type||Insect Type|
|Floor 25||124440 HP||Floor 30||141428 HP|
|◆ Behemoth ◆
|◆ Grand Valkas ◆|
|Aquatic Type||Beast Type|
|Floor 35||194680 HP||Floor 40||273448 HP|
|◆ Heat Crusader ◆
|◆ Europa ◆|
|Humanoid Type||Beast Type|
|Floor 45||289280 HP||Floor 50||404149 HP|
|Row Hopping is great to avoid burn damage.
All of the tile-based attacks is very fatal.
Party-wide Roar very frequently (Very Painful).
White Mages should cast heal when you see him casting it.
Enters Rush Mode frequently below 50% (Brave+Default+Regen).
Dark Angel Bow is great for removing his Brave to make his attacks less fatal.
|Row Hopping is great to avoid burn damage.|
Avoid all AOE, they may inflict up to Burn III.
(1000+ Damage/tick on Burn tiles)
Enters Rush Mode at 50% (Brave)
Will use party-based attacks with varying damage.
最前からの竜撃 - Fatal damage at front/mid rows
最後からの虎撃 - Fatal damage at the back/mid rows.
Pay attention to the Kanji (2nd last letter, Tail - Go to Rear. Legs - Go to Front)
フレードバースト - All Row AOE that sets all tiles with Burn.
|◆ Aran Uerudo ◆
|◆ ? ◆|
|Dragon Type||? Type||200px|
|Floor 55||750408 HP||Floor 60||? HP|
|Every Floor (Once)|